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Dec 04, 2025
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ART 127 - History of Play, Games, and Interactivity Units: 3 ; Breadth Area: GE-3A Students examine, analyze and contextualize play, games, and interactivity over time and across media, with emphasis on building context for their own creative work and understanding how game structure, style, genre, and interactivity impacts playfulness and fun.
Breadth Area(s) Satisfied: GE-3A - Arts Possible Instructional Methods: On-ground, or Hybrid, or Online-Asynchronous. Grading: A-F grading only. Course Typically Offered: Spring ONLY
Student Learning Outcomes - Upon successful completion of this course students will be able to:
- Recognize and describe elements, genres, mechanics, and vocabulary in the field;
- Articulate and utilize the distinctions between play, games, interactivity, and fun;
- Analyze specific examples of play, games, and interactivity using theoretical frameworks (aesthetic, historical, critical, etc.);
- Research and analyze the issues of participation, representation, and identity politics in gaming subcultures;
- Synthesize analyses to construct interpretive arguments about play, games, fun, and interactivity;
- Present analyses and arguments clearly in writing.
GE-3A. Arts Learning Outcomes
- Evaluate the impact of the arts on their life.
- Examine the cultural and/or historical context(s) of the arts.
- Describe the ways that diverse identities influence the creation and experience of art.
- Identify the role of art in diverse settings.
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