Jan 30, 2025  
2024-2025 Cal State East Bay Catalog 
    
2024-2025 Cal State East Bay Catalog
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ART 356 - Interaction Design Studio II : Prototyping the Internet of Things


Units: 3
Intermediate level interaction Designers and Fine Artists apply UX/Ixd skills to objects and spaces and solve problems using prototyping screen-based interaction, touch displays, and embedded sensors. Covers basic information on project development, wire-framing, prototyping, user-testing, sensor technology and electronics. 

Prerequisites: ART 152, ART 251, ART 259
Possible Instructional Methods: On-ground.
Grading: A-F grading only.
Course Typically Offered: Fall ONLY


Student Learning Outcomes - Upon successful completion of this course students will be able to:
 

  1. Ideate, storyboard, schedule, budget, write a proposal for, and pitch an original computer game project;
  2. Create and optimize 2D,
  3. animated, video, and/or audio assets needed for a game project; 3. Identify algorithms associated with specific common and original game mechanics and behaviors and assess them for complexity, appropriateness, and feasibility for use in a project;
  4. Develop a software development cycle and schedule appropriate for creating, debugging, user testing, and modifying a finished digital game;
  5. Code specific game mechanics and behaviors as flexible, reusable modules; Combine code assets and visual and audio assets into a functioning game;
  6. Iteratively improve a game in response to bugs and shortcomings in mechanics and balance discovered in user testing;
  7. Professionally finish a game with titles, credits, and all assets as a complete, self-contained application.




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