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Nov 21, 2024
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ART 355 - Game Design II Units: 3 Combining game design art, concepts, methods and authoring tools to create a variety of games. Students create art, use mechanics, build prototypes, design, and user test original games, individually and in teams using a range of authoring tools.
Prerequisites: ART 259. Possible Instructional Methods: On-ground. Grading: A-F grading only. Course Typically Offered: Spring ONLY
Student Learning Outcomes - Upon successful completion of this course students will be able to:
- Ideate, storyboard, schedule, budget, write a proposal for, and pitch an original computer game project;
- Create and optimize 2D,
- animated, video, and/or audio assets needed for a game project; 3. Identify algorithms associated with specific common and original game mechanics and behaviors and assess them for complexity, appropriateness, and feasibility for use in a project;
- Develop a software development cycle and schedule appropriate for creating, debugging, user testing, and modifying a finished digital game;
- Code specific game mechanics and behaviors as flexible, reusable modules; Combine code assets and visual and audio assets into a functioning game;
- Iteratively improve a game in response to bugs and shortcomings in mechanics and balance discovered in user testing;
- Professionally finish a game with titles, credits, and all assets as a complete, self-contained application.
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