Apr 06, 2026  
2026-2027 Catalog (BETA) Cal State East Bay 
    
2026-2027 Catalog (BETA) Cal State East Bay
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ART 255 - Game Design I


Units: 3
Students explore, analyze and compare game designs across multiple genres such as sports, game shows, games of chance, board and video games. Students then design, develop and test their own original analog games.

Strongly Recommended Preparation: ART 251.
Possible Instructional Methods: On-ground.
Grading: A-F grading only.
Course Typically Offered: Fall ONLY


Student Learning Outcomes - Upon successful completion of this course students will be able to:
 

  1. List the atomic elements of games and define the common vocabulary in game design (game, game design, game designer, etc.);
  2. Identify the theoretical foundation of game design (definitions, games elements, design methods, assessment methods);
  3. Explain the process of game design, the function of ‘fun’ in games and the importance of MDA (mechanics, dynamics and aesthetics) as a game design framework;
  4. Analyze and evaluate game designs in terms of game balance, art and interface design, through critical playtesting and examination of rules and materials;
  5. Apply the process of game design and design frameworks using iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design;
  6. Synthesize various game design concepts into a critical and creative game design project individually and in collaboration.




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