ENGL 260 - Videogame Storytelling Units: 3 ; Breadth Area: GE-3B Introduction to structures of storytelling and narrative formation in video games. How do video games use or transform age-old narrative structures found in books, films, or other media? How do video games use storytelling techniques to engage with contemporary issues?
Breadth Area(s) Satisfied: GE-3B - Arts and Humanities (Humanities) Possible Instructional Methods: On-ground, or Hybrid, or Online-Asynchronous, or Online-Synchronous. Grading: A-F or CR/NC (student choice). Course Typically Offered: Variable Intermittently
Student Learning Outcomes - Upon successful completion of this course students will be able to:
- Analyze how traditional narrative structures appear in video games and compare them to their uses in traditional storytelling media
- Identify and critique the storytelling techniques unique to video games
- Articulate the role of player agency and interactivity in narrative formation
- Identify and explain moments that illustrate how video games engage with contemporary issues through narrative
GE-3B. Humanities Learning Outcomes
- Evaluate the impact of the humanities on your life.
- Examine the cultural and/or historical context(s) of the humanities.
- Describe the ways that diverse identities influence experiences in the humanities.
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