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ART 245 - Motion Graphics I Units: 3 Introductory to intermediate level computer-based motion graphics. Analysis and application of animation and design principles in assignments and projects.
Prerequisites: ART 101, ART 102. Possible Instructional Methods: On-ground. Grading: A-F grading only. Course Typically Offered: Fall & Spring
Student Learning Outcomes - Upon successful completion of this course students will be able to:
- 1. Develop a message that evolves over time by manipulating 2D formal elements in a motion graphic animation;
2. Develop a message that evolves over time by manipulating the grammar of motion in a motion graphic animation;
3. Use principles of typography and kinetic typography to create a motion graphic animation whose text supports the message and is legible in a specified medium.
4. Develop a message that evolves over time and derives its meaning from the coordination of different layers such as, type, graphics, audio and still and/or moving images;
5. Use a motion graphics software application to composite and animate text, graphics, moving images, and sound, and output the animation in the appropriate format for a specified medium;
6. Manipulate objects, such as text, lights, and cameras, within 3D space to produce a specified effect;
7. Apply project development and pre-production skills to the creation of motion graphics;
8. Create original motion graphics for a variety of applications including film, television, websites, and public spaces such as, immersive environments, animated exteriors, digital signage, performance spaces, and augmented or virtual realities;
9. Critically analyze their own work, as well as examples of motion graphics from the larger media culture;
10. Refine their own work based on critical feedback and self-evaluation;
11. Understand the role of motion graphics as a medium within both historical and contemporary art practices.
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