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Dec 11, 2024
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ART 356 - Interaction Design Studio II : Prototyping the Internet of Things Units: 3 Intermediate level interaction Designers and Fine Artists apply UX and Ixd skills to objects and spaces and solve problems using prototyping screen-based interaction, touch displays, and embedded sensors. Covers basic information on project development, wire-framing, prototyping, user-testing, sensor technology and electronics.
Prerequisites: All of: ART 101, ART 104, ART 152, ART 251, ART 255, ART 259. Possible Instructional Methods: Entirely On-ground. Grading: A-F grading only. Course Typically Offered: Fall ONLY
Student Learning Outcomes - Upon successful completion of this course students will be able to: - Ideate, storyboard, schedule, budget, write a proposal for, and pitch an original computer game project;
- Create and optimize 2D,
- animated, video, and/or audio assets needed for a game project;
3. Identify algorithms associated with specific common and original game mechanics and behaviors and assess them for complexity, appropriateness, and feasibility for use in a project;
- Develop a software development cycle and schedule appropriate for creating, debugging, user testing, and modifying a finished digital game;
- Code specific game mechanics and behaviors as flexible, reusable modules; Combine code assets and visual and audio assets into a functioning game;
- Iteratively improve a game in response to bugs and shortcomings in mechanics and balance discovered in user testing;
- Professionally finish a game with titles, credits, and all assets as a complete, self-contained application.
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