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Nov 21, 2024
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CS 461 - Artificial Intelligence Units: 3 Intelligence as computation, rational agent architecture, state spaces, breadth-first and depth-first search, heuristic search, A* algorithm, game playing, hill-climbing and optimization, neural networks, knowledge representation, production systems, machine learning techniques, introduction to Lisp and Scheme. Programming projects.
Prerequisites: CS 301 with grade C- or better. Equivalent Quarter Course: CS 4810. Possible Instructional Methods: Entirely On-ground, or Entirely Online, or Hybrid. Grading: A-F grading only. Course Typically Offered: Fall & Spring
Student Learning Outcomes - Upon successful completion of this course students will be able to: - Author creative and robust programs in Lisp or Scheme;
- Utilize various state space and heuristic search algorithms to solve complex problems;
- Represent domain knowledge in propositional and first-order logic;
3. Develop production systems to reason about problems with incomplete or uncertain information;
- Apply machine learning algorithms to real-world problems.
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