May 26, 2022
ART 127 - History of Play, Games, and Interactivity
Units: 3 ; Breadth Area: GE-C1
Students examine, analyze and contextualize play, games, and interactivity over time and across media, with emphasis on building context for their own creative work and understanding how game structure, style, genre, and interactivity impacts playfulness and fun.
Equivalent Quarter Course: ART 1085.
Possible Instructional Methods: Entirely On-ground, Entirely Online, or Hybrid.
Grading: A-F grading only.
Breadth Area(s) Satisfied: GE-C1 - Lower Division Arts
Course Typically Offered: Spring ONLY
Student Learning Outcomes - Upon successful completion of this course students will be able to:
- Recognize and describe elements, genres, mechanics, and vocabulary in the field;
- Articulate and utilize the distinctions between play, games, interactivity, and fun;
- Analyze specific examples of play, games, and interactivity using theoretical frameworks (aesthetic, historical, critical, etc.);
- Research and analyze the issues of participation, representation, and identity politics in gaming subcultures;
- Synthesize analyses to construct interpretive arguments about play, games, fun, and interactivity;
- Present analyses and arguments clearly in writing.
C1. Arts Learning Outcomes
- Demonstrate an appreciation of the arts using their intellect, imagination, sensibility, and sensitivity;
- respond to aesthetic experiences in the arts and develop an understanding of the integrity of both emotional and intellectual responses; and
- in their intellectual and subjective considerations, demonstrate an understanding of the relationship among the self, the creative arts, and culture.
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