Oct 01, 2023
ART 255 - Game Design I
Units: 3 ; Breadth Area: GE-C1
Students explore, analyze and compare game designs across multiple genres such as sports, game shows, games of chance, board and video games. Students then design, develop and test their own original analog games.
Strongly Recommended Preparation: ART 251.
Equivalent Quarter Course: ART 2851.
Possible Instructional Methods: Entirely On-ground.
Grading: A-F grading only.
Breadth Area(s) Satisfied: GE-C1 - Lower Division Arts
Course Typically Offered: Fall ONLY
Student Learning Outcomes - Upon successful completion of this course students will be able to:
- List the atomic elements of games and define the common vocabulary in game design (game, game design, game designer, etc.);
- Identify the theoretical foundation of game design (definitions, games elements, design methods, assessment methods);
- Explain the process of game design, the function of ‘fun’ in games and the importance of MDA (mechanics, dynamics and aesthetics) as a game design framework;
- Analyze and evaluate game designs in terms of game balance, art and interface design, through critical playtesting and examination of rules and materials;
- Apply the process of game design and design frameworks using iteration, rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, and user interface design;
- Synthesize various game design concepts into a critical and creative game design project individually and in collaboration.
C1. Arts Learning Outcomes
- Demonstrate an appreciation of the arts using their intellect, imagination, sensibility, and sensitivity;
- respond to aesthetic experiences in the arts and develop an understanding of the integrity of both emotional and intellectual responses; and
- in their intellectual and subjective considerations, demonstrate an understanding of the relationship among the self, the creative arts, and culture.
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